3 ms·
I'm not sure how this reduces the barrier to game developement. There are already lots of free assets and game engines designed for making arcade games that are
by raytopia 3y ago
I'm not sure how this reduces the barrier to game developement. There are already lots of free assets and game engines designed for making arcade games that are a lot easier then say Unity or Unreal. Like https://arcade.makecode.com/ https://arcade.makecode.com/ or https://microstudio.dev/ https://microstudio.dev/ or https://scratch.mit.edu/ https://scratch.mit.edu/.
And if you don't want to make arcade games there are other tools like RPG Maker, RenPy, GDevelop, and many more each of which are much easier to use then this AI pipeline (not to say it isn't impressive you can do this with AI though) and will lead to better outcomes of actually understanding game development.
- gowld 3y agoAll of those things require me to write code, in an annoying, slow, hard to debug click-drag format. I'd rather the AI write the code for me based on my natural language description of what I want.
- dan-g 3y agoMy point is there isn’t a “correct” way to become a game developer— by your own response you showed that there are frameworks you can use, WYSIWYG editors, you can code a framework from scratch in a high- or low-level language, or you can work with an AI to make something that works. This person successfully developed a game. Just because it isn’t how others would have done it doesn’t minimize the result.