4 ms·
If you're going to specify that you might as well just paint a detailed background. You'll get much better and cleaner results that way. We've still got a long
by jameskilton 15y ago
If you're going to specify that you might as well just paint a detailed background. You'll get much better and cleaner results that way.
We've still got a long way until this type of technology is ready for games (the rendering has to take only a fraction of the frame time or there's no execution time for the game itself), and frankly it may never be viable for real-time gameplay, though for visualizations and simulations it is promising.
- wtracy 15y agoI'm thinking in terms of having a few small, moving objects on the screen with physically accurate shadows.
- Geee 15y agoThere are already quite a few games made using this Brigade path tracer, which is open-source by the way. For example, http://www.youtube.com/watch?v=_3M-cuCgS1k http://www.youtube.com/watch?v=_3M-cuCgS1k Get the Brigade sources from here: http://igad.nhtv.nl/~bikker/ http://igad.nhtv.nl/~bikker/