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Yes, I should've been more specific. Mobile GPUs often employed in ARM architectures often use a technique called "Tile-Based Deferred Rendering" (TBDR). This i
by spookie 3y ago
Yes, I should've been more specific. Mobile GPUs often employed in ARM architectures often use a technique called "Tile-Based Deferred Rendering" (TBDR). This involves not just splitting the frame into tiles but also delaying the actual shading operations. This two-step approach minimizes overdraw but can create bottlenecks in scenes with intricate geometry or advanced lighting, shadows, and reflections.
Nvidia's approach doesn't have this.
- wtallis 3y agoHow is the deferred rendering in TBDR different from the deferred shading and deferred lighting that have almost completely supplanted forward rendering in commercial games and engines?