4 ms·
This reminds me of Wildstar. The MMO was intentionally dedicated to hardcore players, making progression nearly impossible for casuals. They were pretty smug ab
by rootlocus 3y ago
This reminds me of Wildstar. The MMO was intentionally dedicated to hardcore players, making progression nearly impossible for casuals. They were pretty smug about it as I recall. It eventually died, as there weren't enough players paying micro-transactions to keep the servers online.
- pfdietz 3y agoIt declined remarkably quickly on release, as was completely predictable. Unfortunately, it had multiple problems, so difficulty fetishists could always point to the other problems.
- phone8675309 3y agoThere's actually a Wildstart server emulator for those who want to play after shutdown - https://www.emulator.ws/ https://www.emulator.ws/
- rootlocus 3y agoI think my wife would love to explore the game again, and I think we could maybe tune some dungeons so they're doable by just two players, but we're parents now and some things are just not possible anymore.
- jabroni_salad 3y agoWildstar was the game that made me realize I was done with MMOs. Not only was I not really looking forward to the attunement flowchart (I love raiding but jeeze) but around level 12 I realized I didn't want to play the game you have to play before you can play the game. I've come to really appreciate round-based lobby games since then.