3 ms·
It’s always fun to see that viewpoint run face-first into real life, as it inevitably and immediately devolves into a cesspool of cheating that either drives ev
by orf 3y ago
It’s always fun to see that viewpoint run face-first into real life, as it inevitably and immediately devolves into a cesspool of cheating that either drives everyone off the platform or loops back around to being forced to run anti-cheat software you don’t have power over.
These vapid comments about freedom
And abstract notions of ownership always strike me as naively and comically libertarian
- kibwen 3y ago"Won't someone please think of the children^W cheaters?" This argument is preposterous. If you want to solve multiplayer game cheating, there's no solution other than to make your game fully server-based and stream a video feed to the client. Meanwhile, these draconian anti-multiplayer-cheating methods obliterate single-player-game freedoms by removing all potential for modding, which is the only good thing about the medium of gaming these days. These vapid comments about convenience over freedom and short-sighted notions of corporate control over our devices always strike me as naively and comically authoritarian.
- Zambyte 3y agoThere is also the solution of running "competitive" games in person, and providing equipment to play on.
- orf 3y ago> If you want to solve multiplayer game cheating, there's no solution other than to make your game fully server-based and stream a video feed to the client Yep, but that would result in no games being commercially viable, and so no games existing. So there needs to be a compromise in order for those games to exist. It you want to play a mod friendly game, then… go play one? Lots exist. Or invent a way to allow anyone to modify and run their game clients in any way they want to preserve abstract notions of freedom whilst also preventing them from modifying and running their game clients in a way that hurts the experience of others. Good luck!
- kaibee 3y ago> "Won't someone please think of the children^W cheaters?" This argument is preposterous. If you want to solve multiplayer game cheating, there's no solution other than to make your game fully server-based and stream a video feed to the client." This isn't really enough these days. There's proof-of-concept videos on YouTube of people developing ML-Image Recognition aimbots that move a physical mouse.