3 ms·
Heuristics that identify inhuman inputs.
by Waterluvian 3y ago
Heuristics that identify inhuman inputs.
- 0x500x79 3y agoThis has always been my thoughts as well, and it seems like they have the data required, but I always think they are worried about some false positive issues. These companies should have the resources to build deployable models for this.
- deleted 3y ago[deleted]
- Klonoar 3y agoCheating in games - like web scraping - are both arms races where this only works well to a point. It’s absolutely possible to fake it.
- makeitdouble 3y agoHeuristics in competitive games will always bring their own sets of issues. As it's an arms race, controller tweaks will adjust to be at the borderline of what the system detects, and on the other hand the 0.001% of the most dedicated players that actually beat that borderline will get pushined with a mere "no human can be that good" response, which is the worse outcome when the game's whole point _is_ to be that good.
- einr 3y agoIn the speedrunning community there are plenty of players who can fairly reliably perform frame-accurate inputs (i.e. press a button exactly on a specific 1/60th of a second) so it seems to me that you would have a very, very hard time distinguishing the best legitimate players from cheaters.