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Ads can work if you follow one very simple rule: Respect your users. I have one two day app where the adverts are only shown in the option menu and with enough
by orbitingpluto 14y ago
Ads can work if you follow one very simple rule: Respect your users.
I have one two day app where the adverts are only shown in the option menu and with enough pre-padding and active padding that an accidental click is impossible. A user almost has to search for the advert and I'm still getting good numbers and a good CTR of over 2%.
Ads shouldn't be displayed during gameplay also. Ads should be reserved for title pages and options menus.
As a proto-counterexample, Angry Birds ad placement is such that it gets in the way of playing the game. I'm wondering what psychobabble has prevented them from providing a simple paid version.
Another common tactic is to force-insert an ad at the top and shift all content down. Not only is it poor programming, but it is a con to get accidental clicks. The end result is the user is annoyed and you have a bad review heading your way.