3 ms·
You could make the client run other player's CPUs, perhaps ones from accounts on a different server. If it's not someone you know or are playing with, then ther
by anthonyb 15y ago
You could make the client run other player's CPUs, perhaps ones from accounts on a different server. If it's not someone you know or are playing with, then there's less incentive to cheat. You could even pass the same work to multiple clients and flag those that are tampering with the results.
Not sure how that would affect the lag, though.