2 ms·
I've gotten used to it, but I never liked it because the direction of movement is decoupled from the direction of the camera. Moving the mouse left and right al
by Dalewyn 3y ago
I've gotten used to it, but I never liked it because the direction of movement is decoupled from the direction of the camera. Moving the mouse left and right also swivels the camera around a moving invisible point looking inwards, instead of stationary around the character looking outwards.
Also, is the obstruction you speak of really an issue? Never had I thought "God damn, move over!" to the character I was controlling straight from above-behind in ye olde days.