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Would it be possible at some point to have voxels the size of a pixel? And would it benefit for example path tracing, physics and other things?
by holoduke 3y ago
Would it be possible at some point to have voxels the size of a pixel? And would it benefit for example path tracing, physics and other things?
- deathanatos 3y agoA pixel is a 2D unit, usually a screen; a voxel is a cube in 3D. If you place a 3D voxel model into a 3D world, and just back the camera away from it … at some point, its voxels will be approximately a pixel when rasterized?
- romwell 3y ago>Would it be possible at some point to have voxels the size of a pixel? And would it benefit for example path tracing, physics and other things? The answers are yes and maybe. There are people who are working in that direction. See this, for example: https://www.youtube.com/watch?v=8ptH79R53c0 https://www.youtube.com/watch?v=8ptH79R53c0
- Perz1val 3y agoSo you want to achieve a rasterizer looks, but with poor performance and/or huge memory requirements. I don't think we are anywhere close doing that real time yet. Nonetheless a game in which taking a bucket of water would actually take that bucket of water would be incredibly cool.
- hutzlibu 3y agoIt would greatly benefit realism. Performance would not benefit obviously, if suddenly you don't have to calculate 10000 cubes anymore, but 10000 × 1000.