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A story I found interesting on the farm equipment development, was the effect that games like "Farm Simulator" are having as feedback on the actual industry. [1
by araes 3y ago
A story I found interesting on the farm equipment development, was the effect that games like "Farm Simulator" are having as feedback on the actual industry. [1]
Especially the "actual" gamist stuff. Like, "we need actual 3m tractors, they can't all be 9m $multi-million sales. How are we supposed to start out farming?"
Except the industry does not "natively" think this way. Which is so crazy. They all just wanna make the big sales and ignore the little guy. Note the quote below.
> Players need to be able to buy a three-metre cultivator early on, or a nine-metre version later.
> “The really interesting stuff is above nine metres, and that’s what everyone wants to advertise,” Seidel said. “It’s up to me and my colleagues to be patient and negotiate.”
[1] https://www.theguardian.com/games/2023/mar/25/flight-simulator-for-tractors-how-a-video-game-is-enticing-farmers-on-to-xbox https://www.theguardian.com/games/2023/mar/25/flight-simulat...