3 ms·
> QUIC mostly affects time-to-first-paint, which is mostly of interest for the slowest connections, which is nice, but becoming less and less relevant over time
by bdd8f1df777b 3y ago
> QUIC mostly affects time-to-first-paint, which is mostly of interest for the slowest connections, which is nice, but becoming less and less relevant over time.
You give no reasoning for it being less and less relevant. It is very relevant to me, where every connection to the US has 300ms RTT.
- AnthonyMouse 3y agoAnd assuming that's because you're on another continent, that problem is intractable because it's a consequence of the speed of light. You're never going to have a 10ms round trip between Los Angeles and Australia.
- adwn 3y agoI think OP's point is that QUIC needs fewer round trips than TCP+TLS to set up a connection.
- bmicraft 3y agoYou really didn't understand the point they were making. 300ms rtt is much less bad when quic merges handshake and key exchange, requiring less round trips even before 0rtt session resumption
- AnthonyMouse 3y agoOf course it is, that's the point. You need to reduce the number of round trips because physics doesn't allow you to reduce the round trip time no matter how sophisticated your transistors.
- bastawhiz 3y agoReducing the number of rounds trips is exactly what quic does
- AnthonyMouse 3y agoThere was no point at which I asserted otherwise.
- bmicraft 3y agoYou said > that problem is intractable because it's a consequence of the speed of light. The problem does seem to be quite "tractable"/managable with quic then, which it seems like you agree on.