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I do not think most games are ‘fun’: they give you dopamine rushes through achievements. In a horror game it is survival to the end, same with survival games. I
by rahkiin 3y ago
I do not think most games are ‘fun’: they give you dopamine rushes through achievements. In a horror game it is survival to the end, same with survival games. In an fps it is achieving a level or part and staying alive or being very efficient. With an rpg it can be discovery of new things or abilities.
What for one person is fun for another can be tedious. It is exactly this balance you need to find for your target audience.
The wider the target audience often the less in-depth a game goes to prevent tediousness.