3 ms·
In which case interaction happening when you send the command and not at a command-specific during the execution should simplify things?
by Anderkent 15y ago
In which case interaction happening when you send the command and not at a command-specific during the execution should simplify things?
- VikingCoder 15y agoIf it's supposed to take 3 clock cycles to execute an instruction, then it's "unfair/unrealistic" to really activate the laser cannon instantly, and then make the processor wait 3 clock cycles before it begins to execute the next instruction. It'd be "more fair/realistic" if it took 3 clock cycles, and THEN the memory was overwritten. Note: this is debating the timing of a 100 kHz simulated processor, within a game... so, the discussion is kind of inherently pedantic. =)