5 ms·
It also matters if writing to the memory causes an actuator to... act. Picture if memory location 7 is mapped to how much energy to pump into the laser cannon.
by VikingCoder 15y ago
It also matters if writing to the memory causes an actuator to... act.
Picture if memory location 7 is mapped to how much energy to pump into the laser cannon.
- Anderkent 15y agoIn which case interaction happening when you send the command and not at a command-specific during the execution should simplify things?
- VikingCoder 15y agoIf it's supposed to take 3 clock cycles to execute an instruction, then it's "unfair/unrealistic" to really activate the laser cannon instantly, and then make the processor wait 3 clock cycles before it begins to execute the next instruction. It'd be "more fair/realistic" if it took 3 clock cycles, and THEN the memory was overwritten. Note: this is debating the timing of a 100 kHz simulated processor, within a game... so, the discussion is kind of inherently pedantic. =)