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Indeed it's a simplification! You can use buffers to keep information from previous states or share state between pixels (for both fragment and compute shaders)
by superMayo 3y ago
Indeed it's a simplification! You can use buffers to keep information from previous states or share state between pixels (for both fragment and compute shaders). Though it can greatly reduce the performance sometimes.
For an intro however, I think it's simpler to assume no memory nor shared state.
- prox 3y agoAh yes, its good to simplify in the beginning! Cool article in any case!