2 ms·
You can set up shaders to access a shared global texture (and write to it). It’s more expensive and a bit to set up so it’s not totally true, but it’s a good fi
by nwoli 3y ago
You can set up shaders to access a shared global texture (and write to it). It’s more expensive and a bit to set up so it’s not totally true, but it’s a good first mental model