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Not wanting to sound too disrespectful (although I AM getting cranky about this issue), but I find a lot of open source projects on github that are at least mod
by globalnode 3y ago
Not wanting to sound too disrespectful (although I AM getting cranky about this issue), but I find a lot of open source projects on github that are at least moderately complex (which a game engine certainly is), are useless as-is. There is no documentation and it would likely be easier to just write your own code from scratch. I can see how if you get stuck with say quaternions then you may dive into another persons project to get some tips but even then, without documentation you're better off just learning the math from a book and rewriting from scratch.
- w4rh4wk5 3y agoI'd say this is far from useless. Especially when building your own engine, you can look at other implementations and reuse elements that you need. The company I work for specializes in video game ports. Getting only the source code, without documentation, or a back-channel to ask questions on a regular basis is standard for us. Still, we manage to get by just fine. I am thankful for every piece of code that is opened up, especially when it's published under a permissive license. The devs likely don't have any intentions to build / support a community around this release, which is perfectly fine. No one is stopping you from building your project / community around it either. Think about it like Doom / Quake engines, they are pretty popular as well, but didn't come with a lot of documentation or support from id software.