3 ms·
> Well ideally sim "ticks" are completely seperate from rendering I have a counterexample: there was a game called der Omnibussimulator, in which the simulatio
by anticensor 3y ago
> Well ideally sim "ticks" are completely seperate from rendering
I have a counterexample: there was a game called der Omnibussimulator, in which the simulation and rendering were 1:1 coupled.