3 ms·
Almost no games support this nowadays. It creates more problems than it solves, because the performance issue isn't raw FLOPs now (it's stuff like memory bandw
by VHRanger 3y ago
Almost no games support this nowadays.
It creates more problems than it solves, because the performance issue isn't raw FLOPs now (it's stuff like memory bandwidth)
- pixelpoet 3y agoI'm pretty sure that'll change when we go full ray/path tracing, because it parallelises much, much better than rasterisation.