5 ms·
The sim performs OK, but it's still based on Game Objects to my knowledge (eg. All entities are a class type interacting OOP style) A city sim could be made ma
by VHRanger 3y ago
The sim performs OK, but it's still based on Game Objects to my knowledge (eg. All entities are a class type interacting OOP style)
A city sim could be made massively more performant using a data oriented architecture like Unity DOTS or any other ECS style engine