4 ms·
The speed of your simulation in a game like this should have minimal impact on the framerate of the game. You can paint the screen 144 times a second, but only
by Olreich 3y ago
The speed of your simulation in a game like this should have minimal impact on the framerate of the game. You can paint the screen 144 times a second, but only tick the simulation 10 times a second and get a much better experience than painting the screen and updating the simulation 20 times a second. Maybe your city runs slowly, but you can still look around at the various bits moving slowly.
- riversflow 3y agoNot trying to be rude, but this honestly reads like you don’t actually play simulation/4X games. > Maybe your city runs slowly If the simulation is running slow that has a much more detrimental on the quality of game play than jumping from 45 fps to 75 fps. Sure, it’s a simulation, but it’s primarily a game, not a weather model. And I say this as an early adopter of high hertz monitors and a frequent fps player. I absolutely need high frames and low input latency in a competitive PvP game, but in a strategy game, it’s much more important that the tick rate is fast enough that it’s interesting. A slow sim is boring, and it’s not just me, people complain about this all the time in (late game) Stellaris(another Paradox title).