2 ms·
If it has embarrassingly parallel tasks that it can dispatch to a massively parallel subsystem dedicated to solving embarrassingly parallel tasks, is that abuse
by ElectricalUnion 3y ago
If it has embarrassingly parallel tasks that it can dispatch to a massively parallel subsystem dedicated to solving embarrassingly parallel tasks, is that abuse or smart use of resources?
That being said most simulation games are usually memory-latency and memory-bandwidth limited, not compute limited.
- thesnide 3y agoIt looks a perfect match. At first. Then you realize that you are not alone. Very much like using the Java stream parallel API in a webserver is doing wonders in dev, but not in production, as you have many other threads serving other requests also starved for CPU cores