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> belies a deep misunderstanding of their customers. Most C:S fans were more excited for a more realistic traffic AI and mixed use zoning. Yet this experience w
by swatcoder 3y ago
> belies a deep misunderstanding of their customers. Most C:S fans were more excited for a more realistic traffic AI and mixed use zoning. Yet this experience was made unplayable by an attempt to make it look prettier.
That's not fair. This is a new engine that they probably expect to support for maybe as long as 10 or 15 years. As a AAA publisher, Paradox doesn't get to stylize behind indie-style aesthetics and needs to keep up with where their peers are headed. It's not aiming to be prettier just for the heck of it, but because it needs to maintain a certain mark to keep the franchise relevant.
Knowing Paradox, more rich gameplay enhancements probably are on the update and DLC agenda, and we can assume that their designers really care about that kind of stuff. But for AAA publishers like them, there are also other factor that matter and that may need to take priority.
That said, what a f'd up and premature launch!
- Miraste 3y agoI don't think that's true at all. Nothing else Paradox publishes has AAA graphics, and that's not the target audience for their games. The first Cities Skylines didn't beat Sim City because it had better graphics. It was because of gameplay. Since EA gave up on city sims, they don't even have peers, they're only competing with themselves.
- johnnyanmac 3y ago>and that's not the target audience for their games. nor was it for Baldur's Gate. But studios are constantly seeking to try and expand their audience, so graphics are an inevitable first impression. And of course, They need to show that this sequel is a deserved step up instead of staying in CS1. if it just looked like CS1 but with more plugins, that might not draw enough people away from 1.
- staplers 3y agoThat's not fair. There is something taught to children about this idea..
- mvdtnz 3y agoIt's not a new engine. They continue to use Unity.