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The reason to prefer a conference type app in VR over AR is likely due to bandwidth, it takes a huge amount of data to cover an entire space from every possible
by rabf 3y ago
The reason to prefer a conference type app in VR over AR is likely due to bandwidth, it takes a huge amount of data to cover an entire space from every possible angle at a retina like resolution, perhaps AI can be of use here in the future. The avatar generation/scanning is being worked on and Meta are not releasing this until it has been streamlined.
- kranke155 3y agoNot sure I understand why doing this in AR would consume more data. What I’m proposing is you’d just have a “floating head” type call with someone else. The environment around you would be the real one that’s already there.