3 ms·
Reminds of how slack was/is an IRC clone
by twism 3y ago
Reminds of how slack was/is an IRC clone
- DonHopkins 3y agoNo not really irc, more of a spiritual descendent of Habitat, and a direct descendent of two other online massively multiplayer games and also Flickr, developed by Stewart Butterfield: The Lessons of Lucasfilm's Habitat (1990) (stanford.edu): https://news.ycombinator.com/item?id=37977632 https://news.ycombinator.com/item?id=37977632 https://web.stanford.edu/class/history34q/readings/Virtual_Worlds/LucasfilmHabitat.html https://web.stanford.edu/class/history34q/readings/Virtual_W... I posted: https://news.ycombinator.com/item?id=37978755 https://news.ycombinator.com/item?id=37978755 DonHopkins 3 days ago | parent | context | favorite | on: The Lessons of Lucasfilm's Habitat (1990) Stewart Butterfield developed a 2d massively multi player game called "Game Neverending": https://gamicus.fandom.com/wiki/Game_Neverending https://gamicus.fandom.com/wiki/Game_Neverending It let users create and upload content like text and pictures, so it had a nice image uploader component and content management system. That didn't work out, so they took the image uploader and cms and pivoted to making an app called "Flickr", which Yahoo bought. Later on he redeveloped a new version of GNE in Flash called "Glitch", that was a whole lot like Habitat, in that it had these long horizontal areas you could walk left and right around, and chat with other people with avatars, and do fun stuff. https://en.wikipedia.org/wiki/Glitch_(video_game) https://en.wikipedia.org/wiki/Glitch_(video_game) https://www.glitchthegame.com/ https://www.glitchthegame.com/ That didn't work out either, so he took the rooms based chat messaging back-end, and pivoted to an app named "Slack".