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You've probably already seen, levelsio's tweet: https://twitter.com/levelsio/status/1457315274466594817 https://twitter.com/levelsio/status/1457315274466594817
by eneuman 3y ago
You've probably already seen, levelsio's tweet: https://twitter.com/levelsio/status/1457315274466594817 https://twitter.com/levelsio/status/1457315274466594817
I also like one of his old posts: https://levels.io/12-startups-12-months/ https://levels.io/12-startups-12-months/
Yeah, building something people want (and are willing to pay) is pretty hard, and trying to sell early/often is a good way to reduce your market risk. I'm more on the "build something I want", and as soon as I have something "I like", iterate on the communication/go-to-market, more than the product. I think this is more aligned with founders like Brian Chesky that launched (and failed) multiple times, but kept on going because they really believed in their idea (though I'm still on the failing part).
There are many Ask HN posts about launching which you might find useful:
https://payperrun.com/%3E/search?displayParams={%22q%22:%22Ask%20HN:%20how%20to%20launch?%22,%22ds%22:%22askhn%22} https://payperrun.com/%3E/search?displayParams={%22q%22:%22A...
- eneuman 3y ago(Btw, the Ask HN search I shared is part of the search service I launched earlier today. I think the results are better than HN's default search: https://hn.algolia.com/?q=Ask+HN%3A+how+to+launch%3F https://hn.algolia.com/?q=Ask+HN%3A+how+to+launch%3F)
- scsteps 3y agoYup! I’ve seen them both. It really is a grind to get to the point where something actually sticks. The biggest skill I think I need is just shipping really fast