3 ms·
We'll never know because it was never really tried. With novel tech, there needs to be plenty of experimentation. The market did not try quite a few things wit
by VyseofArcadia 3y ago
We'll never know because it was never really tried. With novel tech, there needs to be plenty of experimentation.
The market did not try quite a few things with Kinect. Most publishers put out a game, one single game, presumably subsidized by MS, and then went back to making games for the base console because there was not a Kinect install base.
- iforgotpassword 3y ago> We'll never know because it was never really tried. With novel tech, there needs to be plenty of experimentation. I call bs, the original Kinect was a commercial success and around for long enough. The tech was there, casual gamers were there, anyone could've picked it up and release an awesome AAA game with kinect to conquer the existing gaming audience. The price of the Kinect quickly dropped to 100$ after the initial price of 150$, which any serious gamer would've spent without hesitation. How is it Microsoft's fault that nobody did create such a killer app? Again, give me an example of anything that had at least potential. Or if you're that convinced it would've worked, you must have come up with your own ideas over the years, right? > The market did not try quite a few things with Kinect. Hit me.
- flohofwoe 3y agoIt's the same vicious cycle as with the VR hype. In the end companies have to face the harsh reality that nobody really cares about their hyped up product and cut their losses. Microsoft actually did try really hard with the Kinect (already in the Xbox 360 generation) but it just didn't work out. I wonder how much money they lost on that whole experiment (or maybe they actually made money, apparently they sold 35 million overall which isn't too shabby actually).