3 ms·
Was anyone else bothered by the "sound in space" trope? For a game that prides itself in simulating every avionic surface and engine, that feels like quite a g
by mariusor 3y ago
Was anyone else bothered by the "sound in space" trope?
For a game that prides itself in simulating every avionic surface and engine, that feels like quite a glaring capitulation to cinematic requirements.
- marknutter 3y agoRule of cool
- dibujaron 3y agoThe game does a lot of plane-like physics instead of space-like physics as far as flying goes. Some of it is explained away by the ship "simulating" things for you, like drag. In practice it's just more fun/intuitive that way. Humans have a hard time with real space physics. Not that dogfighting would ever be a thing in space anyway.
- mariusor 3y ago> Not that dogfighting would ever be a thing in space anyway I doubt that. Even in space, small vessels for last hop movement of personnel and cargo between points would probably still be necessary, and as long as those exist and there's the possibility of being intercepted in close quarters there'll be the need of single flyer attack/defense ships. Nobody expects dogfighting in the middle of a multi month acceleration/deceleration trajectory, but once you've parked your capital ship in orbit, there would be ways to get close and ambush it where maneuverability and pin point accuracy of a fighter jet would be useful. It's science fiction anyway.