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There were numerous comments from game developers, including from folks here on HN, that the lack of OpenGL ES was a major obstacle for porting games to Windows
by chithanh 3y ago
There were numerous comments from game developers, including from folks here on HN, that the lack of OpenGL ES was a major obstacle for porting games to Windows Phone: https://news.ycombinator.com/item?id=15434891 https://news.ycombinator.com/item?id=15434891
I don't understand what you write about Valve, the Steam Deck supports unmodified Win32 games which use DirectX.
- pjmlp 3y agoOne random dude on HN isn't numerous comments from game developers. The effort to port between Windows and Windows Phone was way less than between Windows and XBox.
- chithanh 3y agoThe comment which I linked was just an illustration. And I was talking about porting mobile games from iOS/Android to Windows Phone. Besides that, porting wasn't easy even for apps which worked on Windows already. The API was quite different, and not in a good way. For example none of the standard Windows file I/O API was available. There was DirectX but it was DX11 FL9_3 which is not how you access GPUs on desktop Windows (you would either use DX9 or DX11 FL11_x).
- pjmlp 3y agoAn illustration without market relevance. It was still DirectX and Win32 for the most part. Only FOSS indie devs make such an uproar of OpenGL and friends. Walk around GDC, PAX, GDCE to see how much professional game developers care.