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Cities: Skylines 2 to target 30 FPS: 'there's no real benefit to aim for higher'
- ClassyJacket 3y agoI hope the mouse cursor at least moves at your screen's refresh rate...
- donmcronald 3y agoA 30fps mouse cursor would be enough for me to ask for a refund.
- animal531 3y agoI get where they're coming from. A large simulation where small elements such as cars are only moving slowly across the screen means that 30fps is probably fine, which allows them to add more detail etc. But as you say, hopefully the game cursor and UI components are still snappy and responsive.
- dibujaron 3y agoThe mouse cursor moves at like 10fps, even on the main menu before you've loaded anything. It's really comical.
- karmakaze 3y agoIf there's any mouse screen-scrolling it would look and feel terrible. The minimum target should be 60 fps and allow going higher if your system is capable. There are many hills to die on, this is a very odd choice.
- karmakaze 3y agoOn later thought, this sort of rationalization is what might come out after determining the percentage of systems that can play at 60+ fps is so small that it's better to lower the bar for everyone and not make it seem like you failed to deliver.
- gamecatz 3y agoYep.. I definitely won't be playing if it's lower than 50-60. Feels jarring when you're coming from everyday use of all devices with >90hz displays
- haunter 3y agoShould have gone 24 FPS for the cinematic experience
- dietr1ch 3y agoYou mean the sideshow experience, right? There's a difference between watching something you have to control vs something you just observe.
- userinanother 3y agoIf you only have to perform calculations once every 30 seconds that could double your simulation capabilities. I bet the game is a pig performance wise. Paradox games tend to be super unoptimized
- taskforcegemini 3y agoone frame every 30 seconds should get you a lot of detail, but needs a lot of patience to play. Also netcode should be trivial
- nvm0n2 3y agoThe background here is that CS2 has been reamed in reviews for terrible performance where it can't even sustain 30fps in many cases, even on high end machines. It appears Colossal Order has somehow not had regression testing or performance targets whilst developing the game and then got backed into a corner where they had to release anyway, resulting in a detailed sim that is too inefficient to be fully enjoyable.
- jpc0 3y agoMy issue here is 30fps target on the recommended hardware. There is usually a minimum hardware spec as well, what would you be looking at there? PowerPoint?
- jpc0 3y ago"RECOMMENDED: Requires a 64-bit processor and operating system OS: Windows® 10 Home 64 Bit | Windows® 11 Processor: Intel® Core™ i5-12600K | AMD® Ryzen™ 7 5800X Memory: 16 GB RAM Graphics: Nvidia® GeForce™ RTX 3080 (10 GB) | AMD® Radeon™ RX 6800 XT (16 GB) Storage: 60 GB available space" Recommended spec for those wondering. I will probably look up the latest steam survey to see what percentage of people actually meet that. Keep in mind for anyone below this spec they are targeting sub 30 fps
- PeterStuer 3y agoI have no knowledge about this game, but I would suspect their core simulation loop running on the CPU would be the limiting factor, not the rendering on the GPU?