3 ms·
My research led me to believe there are a few factors that make the indie gamedev world particularly brutal. I'd love to get people's opinions on them. 1. The
by mortallywounded 3y ago
My research led me to believe there are a few factors that make the indie gamedev world particularly brutal. I'd love to get people's opinions on them.
1. The stores (Steam, Google, Apple) take a large cut of profits (~30%).
2. Taxes take another large chunk of the profits.
3. Tooling, like Unity (Unity Pro, etc) can take a chunk of the profits.
4. Price sensitivity of gamers is a problem. Most wish-list a game and wait for a sale (so your $9 game is actually worth like $4, before #1-#3 are factored in).
5. Gamers/collectors heavily buy into one market (Steam, Switch Store, etc). It doesn't seem like publishing yourself is much of an option. Itch is an option, but very little profit gets reported from what I have seen in my research.