3 ms·
"AI Dungeon" I believe attempted this. I recall hearing it did indeed make a good parser, but the major issue was around context depth. I wonder what it'd take
by throwanem 3y ago
"AI Dungeon" I believe attempted this. I recall hearing it did indeed make a good parser, but the major issue was around context depth.
I wonder what it'd take to use an LLM as a parser, with ground truth available from a separate game instance, and the LLM's role limited to providing descriptions and handling player input. That might be a good way to get structure and consistency while not losing the improvisational, storytelling sort of vibe.