3 ms·
Then you are making a slideshow, not a game. The whole point of games is real-time action. It does not need to be violent, but it needs physics that give you
by bullen 3y ago
Then you are making a slideshow, not a game.
The whole point of games is real-time action.
It does not need to be violent, but it needs physics that give you the feeling of being there.
Multiplayer > VR
- nvarsj 3y agoLots of mmos have low tick rates. I believe Eve Online is once per second. Originally WoW was like 2.5/s. You don’t need high tick rates in MMOs (but you certainly have to design the game systems around expected server tick rate).