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Here is my Base64 encoder shader: https://github.com/Rezmason/excel_97_egg/blob/main/glsl/base64.glsl https://github.com/Rezmason/excel_97_egg/blob/main/glsl/b
by rezmason 3y ago
Here is my Base64 encoder shader:
https://github.com/Rezmason/excel_97_egg/blob/main/glsl/base64.glsl https://github.com/Rezmason/excel_97_egg/blob/main/glsl/base...
I got it down to about thirteen lines of GLSL:
https://github.com/Rezmason/excel_97_egg/blob/main/glsl/base64.min.glsl https://github.com/Rezmason/excel_97_egg/blob/main/glsl/base...
I use it for Cursed Mode of my side project, which renders the WebGL framebuffer to a Base64-encoded, 640x480 pixel, indexed color BMP, about 15 times per second:
https://rezmason.github.io/excel_97_egg/?cursed=1 https://rezmason.github.io/excel_97_egg/?cursed=1
- drawkbox 3y agoBlast from the past, the Excel easter egg. Solid.