3 ms·
This roughly did happen. Apple decided suddenly and publicly that it would reject Flash (and Air), and this decision was a major part of closing the flash proje
by jadbox 3y ago
This roughly did happen. Apple decided suddenly and publicly that it would reject Flash (and Air), and this decision was a major part of closing the flash project.
Flash gaming was a billion dollar market at the time that Apple knew they could convert the big dev shops into native app developers for their app store (see Zynga and others) by enforcing native-only app development.
This was the last straw for flash, which was already struggling for funding. See, Flash was already a rather unprofitable project, having no app store, no ad network, or payments platform. The Flex/Flash dev licenses made only peanuts. With Apple closing down roads to adoption, this caused Adobe to finally reconsider its long term investment in runtime engines.
source: flash team friends
edit:
For history completeness, here is CNET's article with Apple's media statement on why it dropped flash. Job's statement was that Flash wasn't a good enough runtime to allow on iOS (or any runtime): https://www.cnet.com/culture/jobs-why-apple-banned-flash-from-the-iphone/ https://www.cnet.com/culture/jobs-why-apple-banned-flash-fro...