81 ms·
Does it really need to be low latency? It's not an FPS - so I don't think high tick rate is important. I'd rather have a wider synchronized global state and acc
by nvarsj 3y ago
Does it really need to be low latency? It's not an FPS - so I don't think high tick rate is important. I'd rather have a wider synchronized global state and acceptable server side latency (<500ms) than instant server updates. The client can interpolate everything.
- bullen 3y agoThen you are making a slideshow, not a game. The whole point of games is real-time action. It does not need to be violent, but it needs physics that give you the feeling of being there. Multiplayer > VR
- nvarsj 3y agoLots of mmos have low tick rates. I believe Eve Online is once per second. Originally WoW was like 2.5/s. You don’t need high tick rates in MMOs (but you certainly have to design the game systems around expected server tick rate).