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> Lastly, I think it would be really neat to make a game that used this technique to render 3d. See the 1994 game "Magic Carpet" for this and some other weird
by ZeroGravitas 3y ago
> Lastly, I think it would be really neat to make a game that used this technique to render 3d.
See the 1994 game "Magic Carpet" for this and some other weird 3D-modes including an early VR helmet.
edit: the only brief clip I can find online that actually lets you experience the effect:
https://youtu.be/3qiIXbfQjA0?si=NLKv8Bs3EyW-lZX4&t=62 https://youtu.be/3qiIXbfQjA0?si=NLKv8Bs3EyW-lZX4&t=62
but I did find a modern platformer:
https://managore.itch.io/stereogram https://managore.itch.io/stereogram
- ciroduran 3y agoI once asked a game designer why they implemented autostereograms on Magic Carpet and turns out it was the whim of a programmer :) https://twitter.com/BulkPaint/status/1617192325091819520 https://twitter.com/BulkPaint/status/1617192325091819520
- wernsey 3y agoThanks for this. I vaguely recalled reading that Magic Carpet featured a stereogram mode, but then never got around to checking it out. I remember that the DrDobbs' Journal once featured a stereogram program that ran excruciatingly slow. I wonder how Bullfrog got it performant on the hardware of the era