4 ms·
> It is arguably strongest in explanation, in the sense that it relies on the least amount of assumptions (just the Schrödinger equation). It really seems like
by BoiledCabbage 3y ago
> It is arguably strongest in explanation, in the sense that it relies on the least amount of assumptions (just the Schrödinger equation).
It really seems like Physicists day this because they want it to be true, not because it's actually true.
I completely understand they don't like the idea of non-local hidden variables (I mean programmers don't love them much either) - but the idea that a non- local variable is somehow more complex than an infinitely dividing universe breaking into infinite copies and exploring all possible paths at all possible times relies on fewer assumptions or is simpler is just laughable to me. Maybe I'm just not getting it, but it really seems like a way of redefining the rules of a game until the preferred party wins.
"Hey we have this compression scheme that's incredibly fast. It's only a constant time lookup." "Really? How do you do that?" "Well we store and index all possible inputs." Won't some outputs be longer due to pigeonhole principle?" "Well actually in one single encoding it would, but we store an infinite number of different encodings of all possible inputs, meaning in at least one of the encodings it's smaller and just use that one." "So you store infinite variations of infinitely sized data and as a result claim your compression scheme is simpler?" "Yes because when we go to decompress we spawn an infinite number of threads and each thread decompresses by following one of the encodings, and in that thread's view it's just a constant time lookup to store the index which is clearly smaller (so compressed) and constant time to reverse and decompress." "And what about the complexity of the infinite threads with infinite copies of infinite storage?" "Ah we don't count that, we only count the world line of the successful thread."
The incredible "simplicity" of Many-Worlds.
- atq2119 3y agoI think you're confusing simplicity with computational cost. Bubble sort is simpler than quicksort. It is also more computationally expensive. Universal wave function theory is simple in this sense. (IMHO the term many-worlds is doing the theory a disservice because it's fundamentally misleading. There is only one world, we just can't perceive most of it. Which is as it has been for all of humanity's existence.)