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You can write spaghetti code in any language. Whether enforced compile-time strong type checking is a benefit seems to depend on the programmer. It apparently
by jwr 15y ago
You can write spaghetti code in any language.
Whether enforced compile-time strong type checking is a benefit seems to depend on the programmer. It apparently helps some people, it certainly does not help me.
For what it's worth, I've been building "production" (is "production" something you make money on? I find this word increasingly vague) systems with both Common Lisp and Clojure for quite some time now. I prefer Clojure. But both languages are lisps. My thoughts so far: you can build spaghetti code in any language. You can either use a language that lets you run your spaghetti quickly, or one that whacks you on the head repeatedly thus making your spaghetti stiffer and straighter. But you end up with spaghetti anyway.
I agree that it is difficult to write good lisp code. In my code, I spend a lot of time thinking about contracts and data structures. If I am not careful, I end up with problems later on. But using a language like Java doesn't solve that: you just get the illusion of "better code", because your spaghetti design is now codified into neat factories and patterns.
The advantage of using a language from the lisp family is that reworking your spaghetti into something better is much easier, if only because there is so much less code.
- moonchrome 15y ago>Whether enforced compile-time strong type checking is a benefit seems to depend on the programmer. And, due to the lisp's nature, you can have static type checking as a library, eg. there's some work on it for clojure https://github.com/frenchy64/typed-clojure https://github.com/frenchy64/typed-clojure, and AFAIK it's based on work already done by Typed Racked/Scheme. Also I believe that because clojure is a lisp, has very few special forms, is immutable, has nice ns/var semantics and overall focuses on simplicity - you could build quality code analysis tools with relative ease, something that will do search on code for common error paterns, maybe even do verification outside type system with custom DSL. It's something that I would like to explore in few months after I finish my current project.
- dryman 15y agoInstead of writing strong type checking code. I prefer to break function into pieces. Since Lisp has good trace function, you can easily see how functions composite with others during running time. For example, see my post: http://dryman.github.com/blog/2012/03/31/persistent-red-black-tree-in-lisp-3/ http://dryman.github.com/blog/2012/03/31/persistent-red-blac...
- dons 15y agoHave you ever worked on a 1M line code base? Or with dozens (or hundreds!) of developers. Once the team gets big, or the code gets so big you can't hold it all in your head, any machine-enforced QC can have a major impact. (I'm working on a very large Haskell code base now -- the parts that tend to cause trouble are the dynamically typed bits -- they can just go wrong in so many unanticipated ways, and the complexity means its almost unavoidable that devs miss things). I'm increasingly convinced that to wrangle massive code bases, you need both heavy abstraction abilities (higher order functions, DSLs, algebraic data types, polymorphism), and very strong typing, to keep the complexity under control
- rbanffy 15y agoA 1M line codebase can mean many things. It can mean code that belongs to many systems mashed together as if it were a single thing. It can mean that the code that should belong to different systems is tightly coupled into one monolithic entity that should have been several little entities. It can mean lots of boilerplate code too. It can indicate a lack of timely refactoring on an aging codebase so interconnected nobody has the courage to separate in more manageable pieces. None of those can be solved by clever language choices alone. You also mention things going wrong in unanticipated ways - this may signal that the problematic code where errors bubble up is not problematic at all - it is called by code written by people who don't really understand what the functions do and who probably didn't write adequate tests for that - because the tests should catch the unanticipated parts. The problematic code is the one calling the parts where errors bubble up. The canary is not responsible for the gases in the mine. While you may be right that, in order to deal with multi-million-line codebases you need static typing, I'd much rather split that codebase into smaller units that could be more easily managed. Wearing a straitjacket is often a consequence of an underlying condition that can, sometimes, be corrected.
- route66 15y agoI would expect that dons is talking about a 1M codebase which already consists out of manageable pieces. It's only, that the pieces have to work together, talk to each other, know about each other (but not too much). Sometimes software solves problems which provoke incidental complexity because of sheer size and my experience (albeit not above 500k) tells me that indeed, all bits help, also compiler enforced type checks. I would never bet my life on tests. As you write: "because the tests should catch the unanticipated parts", that's the point: tests never catch unanticipated parts by their very nature. Sometimes, by sheer luck, yes.
- technomancy 15y ago> But using a language like Java doesn't solve that The article isn't talking about languages like Java; it's talking about languages with good static type systems. I don't know if it's possible in Clojure without giving up on Java interop entirely, but good static type systems in other languages can make null pointer exceptions impossible, among other things. If you tell me null pointers aren't a problem for you personally, I'll find that difficult to believe.
- jwr 15y agoIf by null pointers you mean that some data is nil where it should not be, then certainly — they are a problem. In fact this is probably the biggest class of problems I encounter on a daily basis. I still think you don't need a type system to address this. You could even argue that "nullness" is not a type, it's a data value (an out-of-band data value, shall we say). The way I deal with it is tests for corner cases (I always try to have tests that demonstrate what a piece of code does with null parameters), preconditions and assertions. I agree that good static type systems can be of help, that is what I meant when I wrote that they seem to help some programmers. I don't dispute that. I dispute the other claim that I understood from the article: that languages that enforce a rigid structure are strictly necessary for "production software".