3 ms·
Has there ever been a case where trusting the client ends well?
by candiddevmike 3y ago
Has there ever been a case where trusting the client ends well?
- meheleventyone 3y agoWith cloud gaming there is no information leaked as the client is rendering video sent from a server and sending back inputs. You can still run an aimbot using computer vision techniques but the surface area for the client to be untrustworthy is much lower. I also think there is a compelling design space where cheating doesn’t really matter or make sense where trusting the client is fine.