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One thing I was hoping from cloud gaming was the ability to trust the client and offload all of the authentication from the server. Shame stadia died I feel lik
by mentos 3y ago
One thing I was hoping from cloud gaming was the ability to trust the client and offload all of the authentication from the server. Shame stadia died I feel like there was innovation possible in that direction that could have created a killer app for the service.
- candiddevmike 3y agoHas there ever been a case where trusting the client ends well?
- meheleventyone 3y agoWith cloud gaming there is no information leaked as the client is rendering video sent from a server and sending back inputs. You can still run an aimbot using computer vision techniques but the surface area for the client to be untrustworthy is much lower. I also think there is a compelling design space where cheating doesn’t really matter or make sense where trusting the client is fine.