4 ms·
Oh man, nobody tell kovarex, this sounds like something that would be a slam-dunk for hypercomplicating things in a factorio setup.
by philsnow 3y ago
Oh man, nobody tell kovarex, this sounds like something that would be a slam-dunk for hypercomplicating things in a factorio setup.
- duskwuff 3y agoPlayers can implement "sushi pipelines" (pipes which transfer multiple fluids), e.g. [1]. It's fairly impractical, though; for a variety of reasons, most players prefer trains for long-distance transport of liquids. [1]: https://www.reddit.com/r/factorio/comments/zq3cy8/ https://www.reddit.com/r/factorio/comments/zq3cy8/
- philsnow 3y agoOh man that’s so cursed, but somehow also elegant. For other readers, it’s called “sushi pipelines” because there’s a somewhat more common practice called “sushi belts” which is making transport belts that have every kind of item, and then filter inverters just take what they want, like at one of those sushi restaurants. Sushi pipelines seem multiplexed more in the time domain than sushi belts (each square of belt can have up to 8 items at a time IIRC, so if you want to have more than 8 item types on it they’re also time-multiplexed, but that’s just a factorio implementation detail)