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I really, really want O3DE to be successful. I have looked into it some. Right now it just isn't something your average small Unity team could pick up and use
by ensignavenger 3y ago
I really, really want O3DE to be successful. I have looked into it some. Right now it just isn't something your average small Unity team could pick up and use. A larger studio with a good established dev team could maybe use it.
The documentation and tooling for O3DE needs a lot of work compared to Godot. The community needs to grow, but in order to do that, they need to improve the documentation and the tooling.
In the end, I want to see both Godot and O3DE succeed, I support both projects, and I have tried to bring O3DE into these discussions. But if I had the time to start a game today, as an indie dev, I would probably choose Godot. But both engines have a lot to offer!
Finally- I really think the O3DE devs (mostly Amazon, and folks complain about Amazon not contributing to Open Source....) are aware of its weaknesses and are trying their best to refactor the code and make improvements to tooling and documentation to make it easier to use. I think it is going to take some time, and I hope they get the support from the community and continued support from Amazon to see it bare fruit. I want to thank Amazon for their many contributions to Open Source, I don't agree with everything the company does, but I disagree strongly with the idea that they aren't contributing anything back.