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Unrelated to the post here, but I think both Pat and this guy[1] say that they build the multiplayer for Diablo by themselves… Anyhow, both talks are fascinati
by martinohansen 3y ago
Unrelated to the post here, but I think both Pat and this guy[1] say that they build the multiplayer for Diablo by themselves…
Anyhow, both talks are fascinating and surely worth a watch.
[1] https://youtu.be/Mlrrc_vy79E?si=Ga50gQyyUXjHwZz0 https://youtu.be/Mlrrc_vy79E?si=Ga50gQyyUXjHwZz0
- instagib 3y agoThanks for the link but I think David Brevik said a couple guys from blizzard came up to help for 6 months and he had zero multiplayer code built as well as it was his first C program.
- vitus 3y agoRight around 37 minutes in, Brevik mentions that Mike O'Brien (along with Pat, one of the three co-founders of ArenaNet) was the brains behind Battle.net, and then "a few of the guys from [Blizzard South] moved up north during the last six months of development and started making Diablo into multiplayer and integrating Battle.net into the entire thing." That lines up with Pat's assessment: > Initially Collin Murray, a programmer on StarCraft, and I flew to Redwood City to help, while other developers at Blizzard “HQ” in Irvine California worked on network “providers” for battle.net, modem and LAN games as well as the user-interface screens (known as “glue screens” at Blizzard) that performed character creation, game joining, and other meta-game functions.