3 ms·
Obviously we're a long ways (if ever) from having such theaters available widely enough to be more then location tourist attractions, but VR will almost certain
by xoa 3y ago
Obviously we're a long ways (if ever) from having such theaters available widely enough to be more then location tourist attractions, but VR will almost certainly eventually make such video accessible for home viewing as well. And the march of tech will undoubtedly eventually bring down camera costs to "very high" vs "stratospheric one of a kind high", and in turn mean more works get made with it.
So from an artistic point of view, I'm a little curious long term what film makers might come up with when they get a format where it's impossible to see it all in one go. I mean yes, lots of the best films reward multiple viewings and as a practical matter it can be very hard to notice little details the first time around. Same thing for that matter with static images. But still, you can physically see everything there at once, if multiple people watch it everyone sees the same thing. Whereas in a sphere format with the work exceeds your physical field of view it'll be truly impossible to experience all of the film in a single go no matter how closely you pay attention.
While it'd be very challenging to use well and I'm sure a lot of the format will be documentary type of stuff, nevertheless it seems likely there will be works eventually that really lean into it and they'll genuinely offer different experiences in the same work depending on where you choose to focus. A medium that has already long done this in a way is video games, where it's not at all uncommon for there to be games that offer multiple mutually exclusive paths; picking one means you will not ever see certain content in that run. That can be cheap sometimes, but can also used by a creative producer/writer in interesting ways. Will open a new dimension for film making perhaps.
- two_handfuls 3y agoYes as you say, video games do some of that. There is also the nascent art of 360 videos (sometimes erroneously called “VR videos”). They are developing their own conventions and experimenting with what works and what does not. As you said, the medium makes it easier to make a movie that still has something new to enjoy on the second or third watch. Another thing is discovering the best clues to direct the viewer to look where you want them to (sound, light, movement, but also having the other characters look that way).