3 ms·
> though maybe the plentiful comments in regards to ease of use also had something to deal with that. It's an engine with almost no community that's based on a
by nebulous1 3y ago
> though maybe the plentiful comments in regards to ease of use also had something to deal with that.
It's an engine with almost no community that's based on an engine that's notoriously difficult to use.
It would not surprise me if O3DE was more capable than Godot but choosing an engine is more about matching your team to the engine, and it feels like most indie groups will have a hard time with O3DE.
Important to note I'm only relaying what I've read, I haven't looked too closely at it myself. Also, development looks pretty active so there's definitely potential for things to change.