4 ms·
Could it be that Little Big Adventure had this shading? I remember it looking rather “plastic” just like the examples you shared.
by omneity 3y ago
Could it be that Little Big Adventure had this shading? I remember it looking rather “plastic” just like the examples you shared.
- smokel 3y agoNote that both Little Big Adventure (also called Twinsen's Adventure) and Alone in the Dark were created by the same person, Frédérick Raynal! There is a very nice presentation [1] in which Raynal shows some of the old tools that were used to create Alone in the Dark. I'm still not entirely sure what kind of rendering is being used, but the editor sure looks nice (in 640x350 EGA). Perhaps there is some more background information on LBA out there as well? [1] https://www.youtube.com/watch?v=c2lgEyNaop4 https://www.youtube.com/watch?v=c2lgEyNaop4
- viraptor 3y ago> Perhaps there is some more background information on LBA out there as well? Better than that. LBA 1 and 2 engine has been opensourced some time ago. https://github.com/2point21/lba1-classic https://github.com/2point21/lba1-classic And indeed in the glorious mess of an ASM renderer with ASCII art for section headers, there's a reference to gouraud shading: https://github.com/2point21/lba1-classic/blob/f73f457317f0b75975e6009f2d0bd89c18c9e3ce/LIB386/LIB_3D/P_OB_ISO.ASM#L467 https://github.com/2point21/lba1-classic/blob/f73f457317f0b7...