3 ms·
There are a things you can try to see if this solves the problem: - don't do full P2P, keep twitch as a central server, and delegate only part of the load to P
by BiteCode_dev 3y ago
There are a things you can try to see if this solves the problem:
- don't do full P2P, keep twitch as a central server, and delegate only part of the load to P2P to those with good connection, with progressive roll in as buffering grows
- get a 2 minutes padding between the live and actual video streaming, so that you have a decent buffer and margin of maneuver to switch back to twitch server
- create an OBS clone that does streaming and video client with less ads as you said, but that act as an optimized node that works even when you don't what a video (the more you accumulate up time, the less you see adds, you get points, etc)
- fidotron 3y ago2 minutes latency is a non starter, especially for broadcasts with some level of viewer interaction.
- littlestymaar 3y agoGood news is that you don't need that much, something like 4 video segments is more than enough. (Edit: I love how I get downvoted when saying that although I literally built a p2p streaming software and I'm citing actual configuration requirements we had in production back then)