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I was reading those specific two bullet points: * Hard science fiction. * Space battles against the AI or other players. which, combined with: *
by lloeki 15y ago
I was reading those specific two bullet points:
* Hard science fiction.
* Space battles against the AI or other players.
which, combined with:
* Lots of engineering.
* Fully working computer system.
reminded me of essays such as "Realistic Space Combat" [0]. I wonder if Notch considers such a thing.
[0] https://gist.github.com/1526107 https://gist.github.com/1526107
- mattmanser 15y agoJust glancing at that essay it's pretty awfully written and repeatedly wrong. And my physics is extremely poo. Ever heard of a heatsink and then releasing it later? Decoys of simple complexity but same mass are as cheap to make as real ships of complexity? Nope.
- curiousepic 15y agoYou can start here: http://www.projectrho.com/rocket/misconceptions.php http://www.projectrho.com/rocket/misconceptions.php
- lloeki 15y agoThat's exactly what I meant with 'such as'. I couldn't find that link again, thanks. I was more concerned about general physics considerations (inertia, etc) and scale (like intercepting stuff flying at 30000km/s).
- curiousepic 15y agoEven if he has, I'm sure he will prioritize his vision of gameplay over realism. He's already demonstrated that by mentioning cloaking fields.